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- MYTH: THE FALLEN LORDS DEMO
-
- This demo offers a glimpse of our ground-breaking 3D Real
- Time Strategy
- Game, Myth: The Fallen Lords. This playable demo includes a
- Training
- Map, two levels from the game, plus one network map. Some
- of the
- networking features have been disabled for the demo.
-
-
- THE FULL VERSION INCLUDES:
-
- ò The complete 25 level scenario with animated cut-scenes.
- ò All 10 unique network only maps, with unrestricted
- netplay.
- ò Many more unit types, magic, landscapes, and carnage
- galore.
- ò Net games like Capture the Flag, King of the Hill,
- Territories, Flag Rally,
- Steal the Bacon, and more.
- ò Free access to bungie.net (You must have your own Internet
- connection)
-
-
-
- HOW TO BUY MYTH: THE FALLEN LORDS
-
- Myth: The Fallen Lords is available through software
- resellers, mail order
- companies, or direct from Bungie! Call (1-800-295-0060) or
- visit
- <http://www.bungie.com> to place your order.
-
- Bungie Software Products Corporation
- P.O. Box 7877
- Chicago, IL 60680-7877
- Orders: (800) 295-0060
- Fax: (312) 563-0545
- e-mail: info@bungie.com
-
-
-
- SYSTEM REQUIREMENTS
-
- - Windows 95 or NT 4.0
- - Pentium or 100% Compatible (133 MHz or better recommended
- - 16 MB of FREE RAM (32 MB recommended)
- - High Color (16-bit color) capable video card (DirectX
- compatible)
- - DirectX 5.0
- - supports 3Dfx cards
-
-
-
- MAIN MENU
-
- After the introductory animation, Myth's title screen and
- main menu will
- appear. To choose an option from the menu, move the cursor
- over it and
- click the mouse button.
-
- New Game - Launches a new single-player game.
-
- Multiplayer Game - allows you to play competitively or
- cooperatively with
- other people across via modem or local area network. Only
- appears if
- your machine is capable of playing network games.
-
- Continue Saved Game - Allows you to return to a saved game.
- Only
- appears if you have one or more saved games.
-
- Replay Saved Film - allows you to select and view a
- previously saved
- replay. Only appears if you have saved replays on your hard
- disk.
-
- Preferences - Allows you to modify various game settings and
- functions.
-
- Quit - Quit Myth: The Fallen Lords and return to your
- desktop.
-
-
- THE INTERFACE
-
- Myth's interface is minimal but extremely powerful, and
- players who learn
- the intricacies of the interface will have a distinct
- advantage over players
- who just jump in. So before you log on to bungie.net and
- embarrass
- yourself, read this section and join the ranks of the
- Enlightened.
-
- The Status Bar
- When you select a single unit, the name and type of that
- unit are displayed
- in the Status bar, along with a brief description of that
- unit.
-
- When multiple units are selected, the names, types, and
- quantity of units
- will appear in the status bar. The brief paragraph of
- descriptive text will
- not appear.
-
- If no units are selected, the Status Bar will provide
- details of your mission.
- In a network game, it lists the rules of whatever net game
- scenario you are
- playing.
-
- On the right edge of the status bar is the Option button.
- If you click this
- button, you will pause the game and be given a chance to
- revert to a saved
- game, restart the current level, resume the current game or
- quit entirely.
- The Escape key does the same thing.
-
- Also at the right edge of the Status bar is a small
- triangular button. This
- controls the overhead map. For more information about the
- overhead
- map, see below.
-
- The Game Area
- This window consists of everything underneath the status
- bar. This is your
- window to the battlefield, and you can look at different
- parts of the
- battlefield by moving the camera. The Game Area is where
- all the actual
- combat takes place.
-
- The Overhead Map
- To the right of the Option button in the status bar is a
- small triangular
- wedge. Clicking this wedge toggles the overhead map on and
- off. You
- can also toggle the map by hitting your Tab key.
-
- The overhead map appears in the upper right corner of the
- Game Area. It
- is a transparent, top-down view of the entire battlefield.
- Your units appear
- as green dots. Enemy units appear as red dots. Friendly
- units (civilians, or
- team members in team network games) appear as blue dots. A
- yellow
- trapezoid denotes your current camera position.
-
- Clicking a spot on the overhead map will instantly move your
- camera to
- that spot in the Game Area. Note that you cannot move
- troops by
- selecting them and then clicking a spot on the overhead map;
- you can only
- move units in the Game Area.
-
- Keys
- Please note that you can change the commands assigned to the
- keyboard in
- the Preferences menu. The keyboard commands mentioned in
- this section
- are just the default settings; we like them, but you're free
- to change them.
-
- Camera
- The camera is your point of view. Myth's advanced 3D engine
- allows you
- to move the camera independently of your units. The wily
- player will
- exploit this feature to see as much of the landscape - and
- the enemy's
- forces - as possible.
-
- Back/Forward
- Simply put, these keys move your camera back and forth in a
- straight line.
- The default Back key is S. The default Forward key is W.
-
- Left/Right
- These keys move your camera sideways while keeping it
- pointed straight
- ahead. The default Left key is Z. The default Right key is
- X.
-
- Orbit Left/Orbit Right
- These keys keep your camera trained on a single spot while
- making a full
- 360-degree circle around it. The default Orbit Left key is
- Q. The default
- Orbit Right key is E. Lazy players don't use the orbit
- keys, and they tend
- to lose net games. Using the orbit keys is an absolute
- necessity.
-
- Pan Left/Pan Right
- When using these keys, your camera remains in the same spot
- but your
- point of view moves sideways across the landscape. (Stand
- in one spot
- and turn your head from side to side for an idea of how this
- looks.) The
- default Pan Left key is A. The default Pan Right key is D.
-
- Zoom In/Zoom Out
- You can zoom the camera in to get a better look at the
- bloody remains of
- your enemies or find objects hidden in the debris, and zoom
- back out to
- get a look at the battlefield around you. The default Zoom
- In key is C.
- The default Zoom Out key is V.
-
- Center
- You can center the camera over a selected group of units by
- hitting H.
-
- The Mouse
- You can also move the mouse to move the camera back,
- forward, left and
- right. Using the mouse, move your cursor to one of the four
- edges of the
- screen; the camera will move in that direction. Don't rely
- too heavily on
- this; you will need to master ALL of the camera's movements.
-
- Units
- While playing Myth, you will command a wide variety of
- units. A
- complete description of all units, including their
- individual attacks and
- special powers, can be found in section VI. This section
- concentrates on
- the commands you will use to manage these units.
-
- Selecting Units
- Before you can give your forces any orders, you must learn
- how to select
- them.
-
- To select a single unit, click it once. A yellow box will
- appear around this
- unit; while the yellow box is visible, this unit will
- actively respond to your
- commands.
-
- To select all visible units of a given type (for example,
- all of your archers),
- double-click on one unit of that type. While these units
- are selected, they
- will respond as a group to any commands you give them.
-
- You can select multiple units of different types (for
- example, one Dwarf
- and two Warriors) by Shift-clicking: hold down the Shift key
- and click on
- each individual unit to select them. You can also de-select
- a selected unit
- by Shift-clicking on it.
-
- Deselect all units by hitting the Deselect key. The default
- Deselect key is
- the backquote/Tilde key (~).
-
- You can also select multiple units with a technique known as
- "band
- selection." Click and hold the mouse button on a piece of
- ground, then
- drag the cursor across the screen. A yellow box will appear
- onscreen,
- growing and shrinking as it follows the cursor's movement.
- When you
- release the mouse button, any of your units within that
- yellow box will be
- selected.
-
- You can select all of your units by hitting the Select All
- key. The default
- Select All key is Enter/Return. Hit Return again to
- deselect all units.
-
- To immediately stop a selected unit, hit the Stop key. The
- default Stop
- key is the Spacebar.
-
- Presets
- Myth allows you to easily create custom preset groups of
- mixed types (i.e.
- 2 Archer, 2 Dwarves and 6 Berserks). Select the units and
- hit Command
- on Macs and one of the ten number keys to create a custom
- preset. Make
- sure you hold the Command and number keys for a second or
- two for the
- preset to "set." From that point on, you can select all
- units in that preset by
- hitting Command and the number you assigned to it. You can
- cycle
- through presents using the F key, and clear them using the
- Delete key.
-
-
- FUNCTION KEYS
-
- The function keys at the top of your keyboard have the
- ability to modify
- some of Myth's preferences on the fly, while you are playing
- the game.
-
- F1 - Slows game down
- F2 - Speeds game up
- F3 - Lowers sound volume
- F4 - Increases sound volume
- F5 - Toggles between high-resolution and low-resolution.
- F6 - Toggles toolbar on/off
- F7 - Brings up netgame stats
- F8 - Brings up list of keys and their functions
- F9 - Decreases Gamma
- F10- Increases Gamma
- F11- Toggles landscape filtering on/off
- F12- Turns on Auto Camera
-
-
- COMMANDING UNITS
-
- Moving
- Select a unit, then click on a spot of ground. A yellow
- circle will appear
- on the ground, showing the unit's eventual destination. The
- unit will move
- to that spot and await further instructions.
-
- Attacking
- Select a unit, then click on an enemy unit. Your unit will
- attack the enemy
- unit until he is killed, the enemy is killed, or you give it
- other instructions.
-
- Units that use projectile attacks, such as dwarves or
- archers, may actually
- need to move back if their target is too close. If you
- order your dwarf to
- attack and he runs in the other direction, he's not flaking
- out; he's just
- trying to give himself some room.
-
- Guarding
- When you move a unit to a certain area, he will stay there
- and await
- further instructions - unless he is attacked, in which case
- he will chase
- down his attacker. If you would like a unit to move to a
- spot and remain
- there as a guard no matter what, use the Guarding function.
- That unit will
- attack any enemy that moves within range, but will stay put.
- Select a unit,
- click the spot you want it to guard, then hit the Guard key.
- The default
- Guard key is G.
-
- Control-Click
- Sometimes it's useful to have a projectile unit attack a
- piece of ground - for
- example, if enemy forces are storming right over the carpet
- of satchel
- charges you dropped earlier. To direct a unit to attack the
- ground, select
- the unit, hold down the Control key and click the spot on
- the ground you
- wish to attack. A red X will appear on the spot the unit
- will attack.
-
- Gesture-Click
- It's important to control the direction your units face.
- Formations are
- oriented by the direction in which characters are facing,
- and units looking
- the wrong way will be among the first to die. For this
- reason, you can
- control the direction your units face using the
- "Gesture-click." Select a
- group. Right-click (Option-click on Macs) on a nearby spot
- of ground you
- want them to move to and continue holding down the mouse
- button. (A
- cluster of yellow circles will appear on the ground. As you
- release the
- button, flick the mouse in any direction. When the group
- gets to the
- appointed spot, they will turn to face the direction of your
- mouse-flick. If
- the units were given a formation, it will be oriented in
- that direction. You
- can turn units in place by simply right-clicking (or
- Option-clicking) on
- them and flicking the mouse in the desired direction.
-
- The gesture click takes a little practice, but is important
- to playing well
- (especially against someone who doesn't do it). It means
- your troops will
- face the way you want them to, which vastly decreases the
- chaos of a
- dynamic battlefield situation.
-
- Formations
- Formations are incredibly important in Myth: The Fallen
- Lords. Orienting
- your troops in different formations allows you to strike
- effectively, rather
- than as a mob. You will need to learn how to use formations
- if you expect
- to hold your own in a network game.
-
- To place units in formation, select a group of units, select
- a formation with
- one of the ten number keys at the top of your keyboard, and
- click on the
- spot you want the formation to move to. Yellow circles will
- appear on
- that spot, showing the orientation of the formation.
-
- There are ten preset formations which correspond to the ten
- number keys
- at the top of your keyboard. Below is a list of formations
- and a description
- of each.
-
- 1 - Short Line: Units in this formation will line up four
- abreast.
- 2 - Long Line: Units in this formation will line up eight
- abreast.
- 3 - Loose Line: Units in this formation will line up four
- abreast, but spaced
- widely.
- 4 - Staggered Line: Units in this formation assume a
- staggered line.
- 5 - Box: Units in this formation move in a perfect square.
- 6 - Rabble: Units in this formation are in a random pattern.
- 7 - Shallow Encirclement: Units in this formation are in a
- wide, shallow
- arc.
- 8 - Deep Encirclement: A tighter, smaller arc.
- 9 - Vanguard: A V-shaped formation.
- 0 - Circle: Duh.....
-
-
- Scatter
- It is often useful to scatter a tightly clustered group of
- units when they
- come under attack from dwarves or other enemies with massive
- destruction potential. To scatter a group of units, select
- them and hit your
- Scatter key. The default Scatter key is B.
-
- Retreat
- Sometimes fighting to the death is not an option...not a
- smart option
- anyway. Select a unit or group of units and hit your
- Retreat key; they will
- retreat from the nearest enemy. The default Retreat key is
- R.
-
- Special Actions
- Certain units have special abilities in addition to their
- standard attacks, or
- may acquire special weapons during the course of the game.
- To use a
- unit's special ability, select the unit and hit your special
- action key. The
- default Special Action key is T. In certain cases, you will
- also need to
- click on another unit, object or piece of ground. A
- description of each
- unit's special ability can be found in section VI.
-
- Health
- When a unit is selected, a vertical bar appears to the right
- of the yellow
- box. This bar measures the strength of that unit. A full
- green bar signifies
- a healthy unit. As these units are attacked, this bar will
- shrink and turn
- yellow (moderately damaged) or red (heavily damaged). When
- the bar
- disappears, the unit dies.
-
- Journeymen have a Special Ability which can restore strength
- to damaged
- units. See the description of the Journeyman in Section VI
- to learn how
- this is done.
-
- You can also check the health of enemy units by clicking on
- them.
-
- Keep an eye on the health bars of your various units.
- Relying on badly-
- damaged units is a recipe for disaster.
-
- Experience
- Individual units gain experience for every enemy unit they
- kill. When an
- experienced unit is selected, every kill that unit has made
- will be
- represented in the Status bar by a shield (or a skull, if
- the unit belongs to
- the Dark). Experienced units attack more rapidly and with
- greater
- accuracy.
-
- Weather and Its Effect on Battle
- As you progress through the game, you'll be forced to fight
- in what might
- politely be termed "adverse conditions." Sometimes there is
- no choice but
- to fight in rain or snow, and these conditions will have a
- powerful effect
- on your chances of survival.
-
- Rain has a way of putting out fire - especially the fires
- that make your
- dwarves' grenades work. If you're caught in a snowstorm,
- you'll find that
- gusts of wind have a tendency to blow your archers' arrows
- off-course.
- You'll need to take into account the possible effects of
- severe weather if
- you expect to survive.
-
- Names
- Each unit has a name, which you can change by selecting the
- unit and
- hitting the N key.
-
- Playing the Training Map
- We have included a training map which allows you to
- acclimate yourself
- to the controls without the tension of a normal Myth game.
- To play the
- raining map, click New Game, select "Training Map" and click
- OK. From
- that point on, all you need to do is follow the directions
- that appear at the
- bottom of your screen.
-
- Note that the instructions you are given in the training map
- are based on
- the default keyboard settings. If you change these settings
- in the
- Preferences menu, you will need to use the keys you have
- chosen, not the
- ones mentioned in the Training Map instructions.
-
- Saving and Viewing Replays
- At the end of a game, when you return to the main menu you
- will have the
- option to View a replay. Viewing a replay allows you to
- move your
- camera around freely while a complete record of your game
- plays out.
- Replays are an excellent tool for studying the strategies
- your opponents
- have used against you. They also allow you to gloat when
- you destroy a
- segment of your opponent's army in a particularly gruesome
- or amusing
- fashion.
-
- When you click on the Replay Saved Film option, you'll be
- taken to the
- Replay Options screen.
-
- Saved Films: A list of all the films available for viewing.
- View Film: View a replay of the selected game.
- Delete Film: Deletes the film from your hard drive.
- Replay Last Film: Replays the film of your most recent game.
- Save Last Film: Saves the most recent film to disk under the
- filename of
- your choice.
-
- While watching a film, you can speed up the action by
- hitting F2 or slow it
- down by hitting F1.
-
-
-
- MULTIPLAYER
- When you first launch the game, click Multiplayer Game from
- the main
- menu. This will bring up the Multiplayer Setup dialog,
- which allows you
- to configure certain basic aspects of your multiplayer game.
-
- Player Name
- Enter the name you will use during gameplay here. It
- doesn't have to be
- your real name; fanciful names like Ungar The Bloodthirsty
- are
- wholeheartedly encouraged.
-
- Team Name
- Only necessary when playing in a team game. Again, you can
- name your
- team whatever you like, and the more creative your name is,
- the better.
-
- Player Icon
- Each player or team has an icon which appears beside his or
- her name in
- player lists, making it somewhat easier to differentiate
- players. Click and
- hold the mouse button on the icon to bring up a menu of
- available player
- icons; highlight the icon you want and let go of the mouse
- button to select
- it.
-
- Colors
- You can choose a primary and secondary color for your
- forces. The
- clothing or flesh of your units will take on these colors,
- making it easy for
- you to see which troops on the battlefield are yours. To
- select a color,
- click that color in the color wheel. You can make the
- color lighter or
- darker by clicking on the color bar to the right of each
- color wheel.
-
- If two players select the same colors, the game will
- automatically reassign
- a new color to one of those players. In a team game,
- players take on the
- primary color of the team Captain and use their own
- secondary colors.
-
-
-
- NETWORK OPTIONS
- You have three ways of hooking up with other players for a
- network game:
- bungie.net,, or Other (which includes LAN and Appletalk).
- Each of these
- services is described below.
-
-
- Playing via bungie.net
- bungie.net is a free internet-based service which allows
- players from
- around the world to gather in one central location for Myth
- net games.
- Please keep in mind that the demo version contains only one
- network map
- and scores are NOT logged into the rankings.
-
- Update bungie.net Appearance
- Checking this box will update your appearance on bungie.net
- if you
- change your player name, team name, player icon, and colors.
- By default,
- this button will automatically check itself if you change
- any of the above.
-
- Logging Onto bungie.net
- After logging onto bungie.net, you'll arrive in one of
- bungie.netÆs rooms.
- Here you can chat with other players and define the
- parameters of your
- network games.
-
- At the top left corner of your screen is the name of the
- "room" you're in.
- There are two numbers next to this name: the upper number is
- the number
- of players in the current room; the lower number is the
- number of games
- taking place in the current room. If you're on bungie.net,
- you can click the
- room name to switch to another room.
- Beneath the room name is a list of all the players in the
- room. Next to
- each players name is an icon which denotes their ranking.
- Each player
- starts off with a dagger icon and works upwards from there.
-
- To the right of the room name are four buttons:
-
- Mute/Unmute
- Even though everyone who plays Myth is inherently cool,
- sometimes you
- just don't want to get any messages from one of them.
- Select a player in
- the player list, then click the Mute button. You will no
- longer receive any
- messages from that player. Click the button again to Unmute
- the player.
-
- New Game/Options
- Click New Game to create a new network game. It will appear
- in the list
- of available network games directly beneath the four
- buttons. If you'd like
- to change the parameters of a game you've already created,
- click Options.
- See the Multiplayer Game Options section for more
- information. (Note:
- only the player who created a game can change its
- parameters.)
-
- Join Game
- Select a game from the list of available games directly
- beneath these four
- buttons and click Join Game to enter that game. You can only
- join games
- that are NOT greyed out.
-
- Chatting
- The bottom half of the Game Setup screen is a chat area. To
- send
- messages to all the players in your room, simply type your
- message into
- the text field at the bottom of your screen and hit
- Return/Enter or click the
- Send button. To send a private message to an individual
- player, select that
- player's name in the Player List and type your message as
- usual. Private
- messages will appear on a red background.
-
- Leave
- Leave bungie.net and return to the main menu.
-
-
-
- Playing via TCP/IP (Internet)
- Selecting this option brings up a dialog with the following
- options:
-
- Name
- The name which will appear in the list of available games.
-
- Password
- If you only want certain people to join a game, type a
- password in this box
- and only give the password to the people you would like to
- include in your
- game.
-
- Create Game
- Clicking this will create a game using the Name and Password
- supplied.
-
- Port
- The port on which the game will be created. Unless you know
- what you're
- doing, it's usually best to leave this set to 3453.
-
- Games on the local network
- A list of multiplayer games you can join.
-
- Join
- Select a game in the list of available games and click this
- button to join it.
-
- Join by address: by checking this box, you'll be able to
- link up over the
- Internet for network games with a machine that is not on
- your local
- network. Enter the host machine in the field below. Note
- that you must
- set up a connection to your ISP before launching Myth for
- this to work.
- This option my be difficult to use with dialup net
- connections, since many
- dialup accounts dynamically give you a new hostname/IP
- address when
- you sign on. If you don't know the hostname of other
- players, make things
- easy on yourself and play via bungie.net.
-
-
- Single Player Game Tips
-
- ò Save often, and rename saved games regularly. It can
- happen that you
- find your strategy for a level was flawed from the
- beginning.
-
- ò Hitting Escape will Pause the game, and give you options
- to Save, Quit,
- Restart the level, Revert to the last saved game, and Return
- to the game.
-
- ò You can increase the game speed by hitting F2, up to 16x
- normal, and
- lower it to normal with F1. You can only slow down the game
- while
- watching replays.
-
- ò When you have no units selected, the mission objective of
- the current
- level will appear in the Status Bar.
-
-
- Multiplayer Game-Play Tips
-
- ò Myth: The Fallen Lords is a dynamic game of ebb and flow
- of forces on
- the battlefield. In general, keeping your units moving as
- they charge and
- retreat, feint, flank and flush will keep you safer than
- parking a group in
- one location and waiting for the enemy to figure out how to
- take them out.
-
- ò Units who do explosive damage can be as much a threat to
- your forces as
- to the enemy's. Wights are typically kept a good distance
- from friendly
- formations, and Dwarves need to be maneuvered carefully lest
- they throw
- too near your forces, or explode upon dying and cause
- friendly casualties.
-
- ò Keep your missile units on the highest ground possible. A
- line of Archers
- at the crest of a hill firing down have a distinct advantage
- over a line at the
- bottom of the hill, firing up.
-
- ò Use fast units like Gh⌠ls to rush and disrupt enemy
- missile formations,
- allowing your slower units to advance in safety. Keeping
- missile units
- moving away from danger is a great way to neutralize them.
-
- ò Use Thrall as a living wall to protect units while they
- advance. A
- vanguard of Thrall makes a great protective barrier for
- safely moving
- Dwarves forward. Thrall and Wights can also be hidden under
- water
- indefinitely.
-
- ò Journeymen can heal units. Keep them near your troops so
- you can heal
- the wounded. Remember that once the Journeyman uses up his
- roots, he
- won't be able to heal troops. However, he can pick up roots
- from other
- dead Journeymen. Also remember that the Journeyman can
- instantly kill
- undead units like Thrall and Wights by "unhealing" them.
-